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Entertainment Weekly: Do we have a Song of the Summer yet?

News   •   Jul 11, 2016 11:34 EDT

Independence Day has come and gone, yet no tune has emerged to rule them all. Here’s how Justin Timberlake or Drake — or a dark horse — could take the crown.

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Adweek EXCLUSIVE: ESPN The Magazine Teamed With Gatorade for This Mysterious, Tech-Savvy 'Body Issue' Cover Shazam reveals code-covered star

News   •   Jul 06, 2016 00:10 EDT

Readers will be encouraged to scan the image with Shazam, which will then reveal that the person represented by the data is Wade. The app will also show a bevy of exclusive, behind-the-scenes images from his photo shoot.

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CBS Partners With McDonald's and Coca-Cola for First Carpool Karaoke Integration Selena Gomez segment kicks off summer sweepstakes

News   •   Jun 21, 2016 00:35 EDT

The Late Late Show With James Corden's Carpool Karaoke has become a viral sensation, CBS had been eagerly looking to cash in on its success. On Monday night, the network finally found its first brand partners for the popular segment, McDonald's and Coca-Cola.

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Shazam Announces a New Initiative Built for Advertisers: Shazam for Brands

Press Releases   •   Apr 18, 2016 20:22 EDT

"Shazam is uniquely positioned to become the default platform for connecting the mobile world with the real world,” said Greg Glenday, Chief Revenue Officer, Shazam. “This began with music identification, and has allowed us to be the first to occupy invaluable real estate on smartphones around the world. "

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Shazam Named One of Fast Company’s Most Innovative Companies of 2016

Press Releases   •   Feb 23, 2016 11:16 EST

Shazam, one of the world’s most popular apps for connecting artists and fans, today announced its inclusion in Fast Company's Most Innovative Companies of 2016. The annual list has become an industry standard, created to honor leading enterprises and rising newcomers that exemplify the best in nimble business and impactful innovation.

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​Shazam Announces Faster Recognition Time, In-app Search, and over 2 Billion Followers

Press Releases   •   Nov 30, 2015 14:09 EST

Shazam Announces Faster Recognition Time, In-app Search, and over 2 Billion Followers

The pioneer in music-identification technology makes music discovery faster and better than ever.

(NEW YORK) Shazam, the world’s most popular app for connecting artists and fans through music discovery, today launched an update that introduces the fastest-ever audio-identification speeds as well as a new feature to quickly find, learn more about, and follow artists and songs. Verified artists have also reached a new milestone, with over 2 billion followers collectively on Shazam.

“Our research team works continually to improve our recognition technology, and our latest release significantly reduces the amount of time required to get a result, making this our fastest Shazam experience ever”

Shazam’s goal is to create a magical connection between fans and artists. This goal began with music identification, and today’s update introduces technology from Shazam’s Research & Development team, which has redeveloped key parts of Shazam’s engine so it can make music matches even more quickly.

“Our research team works continually to improve our recognition technology, and our latest release significantly reduces the amount of time required to get a result, making this our fastest Shazam experience ever,” said Charles Henrich, Chief Technology Officer, Shazam.

Alongside faster recognition, Shazam’s new Search feature is an effortless way for fans around the world to discover an artist’s music, videos and lyrics. They can also find the artist’s own Shazam discoveries and follow the artist for more -- for free on any device, without signing up.

Shazam continues to welcome the world’s artists to share their own moments of discovery with fans. At launch, Shazam welcomed top performers like David Guetta, Coldplay, Maroon 5, and as of today, over 600 artists are sharing their music discoveries, reaching over 2 billion followers collectively through the app.

The new Shazam features include:

  • RECOGNITION: Thanks to new technology from Shazam Research, Shazam is now faster and more accurate than ever.
  • SEARCH: When Shazam users want to know more about an artist or song, they can now quickly search for them in the app to listen to top tracks, watch music videos, experience the artist’s own discoveries, and follow the artist for more. This one-stop shop is available globally, without the need to sign up or subscribe.
  • SHARED DISCOVERY: Over 600 strong, verified artists on Shazam now have over 2 billion followers between them. Artists wishing to be verified can do so by going to www.shazam.com/verify. And fans can share more than ever, too, with a new sharing experience that means fans can share (or directly message) their discoveries to friends with just one tap.

About Shazam

Shazam is one of the most popular apps of all time, used by hundreds of millions of people globally to connect to the world around them. Building on its pioneering leadership in music identification, Shazam now helps people discover, interact with, and share video, audio, or printed content on TV, radio, movie screens, magazines, newspapers, packaged goods, and retail stores -- and now Shazam lets music fans follow their favorite artists to see their Shazams and share in the thrill of discovery. The app has exceeded 20 billion total Shazams since its launch, and users Shazam over 20 million times each day. For more information on how Shazam has created new technology tools for brands to utilize data visit www.shazam.com

The pioneer in music-identification technology makes music discovery faster and better than ever.

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Shazam Verified Artists Achieve Combined Reach of Over 1 Billion Followers

Press Releases   •   Sep 04, 2015 09:44 EDT

Shazam, one of the world’s most popular apps for connecting artists and fans through music discovery, today announced that its verified-artist community has achieved a combined reach of 1.4 billion followers. Starting today, shazam.com/verify is now open for all artists as a way to connect with their fans.

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Silicon Valley welcomes Modi with song, dance - and a Shazam joke

News   •   Jul 22, 2016 07:20 EDT

​Six dancers stood on stage, arms bent at the elbows, elbows hoisted chin-level. They stood for thirty seconds, broad, nervous smiles on their faces, barely blinking. Thirty seconds turned into a minute, then two. No one wanted to lower their arms in case the music started again. But as the clock inched toward the third minute, this started to seem unlikely.

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​Visual effects in 'Ghostbusters': 1984 and today

News   •   Jul 15, 2016 08:05 EDT

By Adriene HillJuly 15, 2016 | 5:31 AM

John Bruno, visual effects art director on the 1984 film. "We just had to do as much in camera as possible." Slimer was played by an actor in a suit against a black background. "The Marshmallow Man was a guy in a suit on a miniature set," Bruno said.

He remembers his team sat down with the director, Ivan Reitman, to figure out how to pull it all off on a 10-month deadline.

"We just started," Bruno said.

Click on the audio to hear Bruno recall the first test of the Stay Puft Marshmallow Man.

Today's digital effects are far more advanced. They allow Hollywood storytellers to create pretty much whatever they can dream up.

But still, many visual effects supervisors prefer to shoot with practical effects and then tweak them digitally. That's what they did for the new "Ghostbusters" film.

"One of the things you have to do as a visual effects supervisor is you have to shoot things correctly," said Peter Travers, visual effects supervisor on the new film. "If you don't shoot it right, no matter how much talent you pour into post-production, it's never going to look right."

For the new "Ghostbusters," one aspect of making it look "right" meant hiring actors to play the ghosts and then digitally altering the shots.

"Effects are basically judged by the emotive performance of actors in a movie," Travers said.

"This is not acting against a tennis ball," he explained. "Everybody on set, including the actresses know what's going on."

Click on the audio to hear Travers discuss his philosophy on the relationship between practical photography and digital effects.

Travers had a puppet play Slimer on set, and then the artists at Sony Pictures Imageworks animated the ghost digitally, fully replacing the puppet in the film. One advantage of animating Slimer, said Travers, was that they could add digital slime, "so when he moved around quickly, slime would fly around."

But a lot of the other slime you'll see in the 2016 film is real, super-sticky slime. Similar, though not identical, to the goo they used to slime actors back in 1984.

Bruno said they used Methyl cellulose for the original shoot.

Travers didn't name the exact chemical make-up of the slime this time around. But said they tested various formulations of a glue-like substance on members of the special effects department.

"Just depending on how disgustingly it gooped off of them, as soon as it was really disgusting, we knew we had it," he said.

Follow Adriene Hill at @adrienehill

John Bruno, visual effects art director on the 1984 film. "We just had to do as much in camera as possible." Slimer was played by an actor in a suit against a black background. "The Marshmallow Man was a guy in a suit on a miniature set," Bruno said.

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Le morceau du soir – « Light of the Seven »

News   •   Jul 12, 2016 12:58 EDT

la saison 6 de la série phénomène Games of Thrones a dévoilé le sublime morceau « Light of the Seven ». Diffusé le 26 juin dernier et intitulé « The Winds of Winter », l’épisode débute avec une scène marquante sur laquelle est placé la musique du compositeur attitré de la série, Ramin Djawadi.

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  • Press Contact
  • James A. Pearson
  • VP, Global Communications
  • zkanesbkmyjames.ltpearsojsjmn@hihyshazdwam.czvom
  • 347-334-5787

About Shazam

About Shazam

Shazam is one of the most popular apps of all time, used by hundreds of millions of people globally to connect to the world around them. Building on its pioneering leadership in music identification, Shazam now helps people discover, interact with, and share video, audio, or printed content on TV, radio, movie screens, magazines, newspapers, packaged goods, and retail stores -- and now Shazam lets music fans follow their favorite artists to see their Shazams and share in the thrill of discovery. The app has exceeded 20 billion total Shazams since its launch, and users Shazam over 20 million times each day. For more information on how Shazam has created new technology tools for brands to utilize data visit www.shazam.com

Press contact: PR@Shazam.com